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Slivermonger

16
Posts
3
Following
A member registered Jul 12, 2020

Creator of

Recent community posts

Neat take on the concept! Unfortunately, I really just wanted to let the zombies hit the sword... The sound effect and seeing the rag dolls collapse was just too satisfying lol.

Great game! The difficulty ramps up nicely as you progress.

It feels great to skillfully move the characters around once you get the hand of it. It seems to me work better as an action game than as a puzzle, though. At least I felt the challenge of these levels is more in executing the mechanics than in actually figuring out what to do.

A platformer controlled entirely via the mouse is a great idea.  I enjoyed the jumping challenges once I got comfortable with the controls. Later stages can be a bit frustrating, though. Thematically the game is also very cool, and the aesthetic works in its favor.

I love the music and the art! And the gameplay... I love it too! Great implementation for such a short time. The controls are seamless and the game is loads of fun.

Fabulous game! Honestly, I would've liked to play it all the way through, but I'm stuck in the blue section at the beginning and I hate having to do red and yellow all over again every time.

Favorite game so far! The aesthetic is perfect and the controls are smooth. Great fun.

Cool idea, if a bit unchallenging. I fail to see how other levels could be better, but perhaps I lack imagination! Keep at it, good work.

I loved this one. If the concept were a bit more polished and developed, it would be one of my favorite games in the jam! I would've preferred it if the score increased just for progressing and not only for killing mobs. I'd like to be rewarded for dodging.  I also didn't understand how or when the mobs moved. It seemed kind of random.

The sword mechanics are really interesting and you could do a lot with them! That said, I couldn't really enjoy them with levels and enemies set up as they are.

Top notch presentation! Well done.

You're not too harsh at all! Thank you so much for taking the time to write all that feedback; I actually agree with pretty much all your points. Curiously enough, we were supposed to change the virus sprites to red or something more virus-looking, but we kind of forgot by the end.

Uh-Oh... I just added that "Hi" because there was nothing else to put in that room. Silly decision in hindsight.

Wow! What a neat execution of a clever concept. Congrats! You managed to pack a lot of mechanical variety with just a few elements. I did get a bit frustrated after so many deaths in the last level, but I made it.

It reminded of the plot of Elfen Lied! I liked the vignette at the start when you see the monster murdering the first researcher.

With more time, you could really explore the tentacle-as-a-weapon mechanic. There's a lot of potential there.

Love the idea of not having complete control over your fire. The added strategy could make for some neat gameplay together with the traditional mechanics of the genre. It does needs some balancing. As the game stands, I saw no real reason to stop holding both the shoot and move buttons for the entire game, and it wasn't much of a challenge.

Keep it up!